The Emberclad detachment abilities
**Emberclad Detachment Abilities**
---
**1. Abyssal Resilience:**
*Units with this ability have endured the trials of the Abyssal Maw, granting them increased endurance. They ignore wounds on a roll of 6.*
---
**2. Chrono-Sensitives:**
*Having experienced distortions in the Maw, these units have heightened reflexes. They can re-roll failed hit rolls of 1 in the Fight phase.*
---
**3. Stellar Forge Mastery:**
*Weapons crafted in the Stellar Forge possess unparalleled sharpness and power. Units equipped with melee weapons get +1 to their Strength characteristic.*
---
**4. Guardians of the Maw:**
*Positioned at the edge of the Abyssal Maw, these units have a unique understanding of its dangers. When targeted by ranged attacks, they gain a 5+ invulnerable save.*
---
**5. Luminarion Pact:**
*In alliance with the Luminarion Spectres, units with this ability can call upon ethereal aid once per battle. Use this ability to heal D3 wounds.*
---
**6. Gravity Defiance:**
*Having faced the Gravork Nomads, these units have learned to adapt to gravitational changes. They can move an additional 2" during their movement phase.*
---
**7. Embers of Purpose:**
*Driven by their transformation and sense of purpose, units with this ability are less likely to falter. They can re-roll failed Morale tests.*
---
**8. Cosmic Infusion:**
*Armor and weapons bearing cosmic essence glow with power. Units with this ability cause fear in their enemies, imposing a -1 penalty to the Leadership characteristic of enemy units within 6".*
---
**9. Maw's Whispers:**
*The whispers of the Maw grant insights into enemy tactics. Once per battle, a unit with this ability can force an opponent to reveal one stratagem they intend to use next turn.*
---
**10. Eternal Flame:**
*The eternal flame of the Emberclad burns within these warriors. When a unit with this ability is destroyed, roll a dice. On a 5+, they deal D3 mortal wounds to the nearest enemy unit, representing their explosive final stand.*
---
*Note: These abilities are thematic and designed to fit the Emberclad lore. For balanced gameplay, adjustments may be necessary based on the specific game mechanics and rule set being used.*