The Emberclad relics
**Emberclad Relics**
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**1. Mawforged Blade:**
*A sword crafted from the very depths of the Abyssal Maw. Its edge gleams with an ethereal light, and it slices through armor with ease.*
- **Effect:** Increases the user's Strength by +2 and has an AP of -3. If a wound roll for an attack made with this weapon is 6+, it inflicts a mortal wound in addition to any other damage.
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**2. Chrono-Pendant:**
*An intricate pendant imbued with the temporal distortions of the Maw. It allows its bearer to perceive time in minute fragments, predicting enemy movements.*
- **Effect:** The bearer can re-roll one failed hit, wound, or save roll each turn.
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**3. Stellar Shield:**
*Forged in the Stellar Forge, this shield absorbs and refracts energy, protecting its wielder from harm.*
- **Effect:** Grants a 3+ invulnerable save. Any ranged attack that targets the bearer and fails to wound reflects back, and the attacking unit suffers a mortal wound on a roll of 6.
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**4. Luminarion Locket:**
*A glowing locket containing the essence of a Luminarion Spectre, offering guidance and protection.*
- **Effect:** The bearer can heal 1 wound at the start of each of their turns. Once per game, the bearer can also negate a psychic power targeting them on a roll of 4+.
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**5. Gravork's Chain:**
*A chain taken from the mighty Grav-Lord Kruskall, pulsing with gravitational energy.*
- **Effect:** Enemy units within 6" of the bearer have their Movement characteristic reduced by half and cannot advance.
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**6. Abyssal Codex:**
*An ancient tome containing the secrets and wisdom of the Emberclad's time in the Abyssal Maw.*
- **Effect:** The bearer knows one additional psychic power and can attempt to cast one additional psychic power in their psychic phase.
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**7. Embers of Resilience:**
*Crystallized fragments of the Emberclad's fiery spirit, enhancing the durability of its bearer.*
- **Effect:** Increases the bearer's Toughness by +1 and grants a 5+ Feel No Pain save.
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**8. Cosmic Crown:**
*A crown infused with the very essence of the cosmos, enhancing the leadership abilities of its wearer.*
- **Effect:** Increases the bearer's Leadership by +2. Friendly units within 6" of the bearer can use the bearer's Leadership characteristic for Morale tests.
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**9. Whispering Helm:**
*This helm is said to contain the whispers of the Maw, granting foresight to its wearer.*
- **Effect:** Once per game, the bearer can force an opponent to reroll a successful hit, wound, or save roll.
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**10. Eternal Flame Gauntlet:**
*A gauntlet bearing the eternal flame of the Emberclad, unleashing fiery devastation upon foes.*
- **Effect:** Ranged weapon with a 12" range, Assault D6, Strength 5, AP -2. This weapon automatically hits its target.
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*Note: These relics are thematic and tie into the Emberclad lore. For balanced gameplay, adjustments might be necessary depending on the specific game mechanics and rule set being used.*